For my final project, I explored photogrammetry animation, specifically, using blend shapes to deform the original photogrammetry mesh and create extreme changes and motion.
First I captured the subject using photogrammetry
Then I made copies, setting them as blend shapes to the original, and deforming their geometry.
The mesh gets pretty crazy as you mix and match blend shapes
I also changed textures and color to give aesthetic variance
Here’s the final result!
Working with blend shapes and deformations on photogrammetry items-
Take the original photogrammetry model (On the left) then duplicate it a few times. Select each object, with the original chosen last, and “create deformers”> “blend shapes”. You can then manipulate the duplicated objects and control the original object’s inputs to mimic the new deformations.
Quick video syncing blend shapes with music
And the Budah gets a similar treatment..
Working Daqri Helicopter image
Game board now AR enabled, but not what you’d expect…
AR enabled subway ad.
AR pic for the game, dice are going to roll across the board
Photogrammetry Dice, though I’ll probably just model some from scratch so they look cleaner
And here’s a creepy floating doll, haven’t decided which image this is going on, but I want it to be in a public space, somewhere unexpected.
My lost object- I lost the game. I chose a game because I love board games- the strategy and thought process is very interesting, and I prefer the physical, tangible aspects that video games can lack (nothing against video games). I also love plays on words, so taking a different meaning on the word “lost” was right up my alley.
Image for Daqri
Buddha Statue Photogrammetry- cleaned up (3/24/15)
Helicopter before cleanup (3/24/15)
Helicopter cleaned up, still rough (3/24/15)
Rough Helicopter Animation (3/24/15)