Self-Portrait Avatar Model

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    • File > Open

123d_catch_open_model

    • File > Export OBJ > Save folder with original name
    • Cleanup in Maya
    • Launch Maya
    • Window > Settings/Preferences > Plugin Manager > Check “objExportBundle”
    • File > Project Window > New > Location > Navigate to hard drive
    • Name project (Name_avatar) > Accept
    • Open project directory > Create folder titled “OBJs” > Drag 123D Catch OBJ file into folder (including original mesh files)
    • Open .jpg in Photoshop > Save For Web > Resize to 1024px > Save to Source Images folder
    • File > Import > Navigate to OBJs folder > Select “mesh.obj” > Import

Open_OBJ_Maya

    • Turn on hardware texturing
    • Display > “Heads Up Display” > Turn on “polycount”
    • Graph > Materials > Texture > Attribute Editor
      • Ambient Color > Turn down (move left)
      • Color Link > Project Directory > Source Image
    • Select by object type > Rotate x = -90
    • Continue to Save Scene As as changes are made

Rotate_Texture_OBJ

    • Select by component type > Select face > “Shift f” to frame entire image > Select and delete

delete_step1   delete_step2

    • Object select > D to edit pivot point > move to base > X to move to origin
    • Modify > Freeze Transformations

move_pivot_point   avatar_positioned

    • Select object > Edit > Delete by Type > History

Delete_by_type

    • Reexport to OBJ and FBX
      • Select Object > File > Export Selection > Save Project_Name
      • Select Object > Window > Plug-In Manager > Check fbxmaya.bundle
    • Create a folder titled your_name
    • Place the your_name.obj, your_name.mtl and your_name.jpg files in it
    • Upload the folder to the Individuals_Files of the VM420 Google Drive

 

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